We are taking advantage of the official release of Amasia to present Golaem Crowd, the crowd simulator from publishers of the same name. Golaem Crowd publishers is an ArtFx partner. This software and its latest package has been used by the Amasia film crew to create around 30,000 characters.
What is Golaem Crowd?
Golaem Crowd is a Maya plug-in that allows one to simulate a realistic crowd with different characteristics based on obstacles or events.
Thanks to it, one can rapidly decide the number of characters, their placement in a scene, their walk cycle, their collisions, and so on.
This software has many assets:
Last March, the publisher also added a new package to the software: The Golaem Crowd Character Pack.
This allows one to create an (almost) infinite number of characters with different details. This character multiplication package marks a real technological advance. It’s important to note that the same crowd effect has always been one of the most fastidious tasks for studios…
Click here for more information on the character package.
The Golaem Crowd software works with most render engines: MentalRay, VRay, Arnold, and RenderMan.
FYI, Golaem Crowd has been used in the HBO series, Game of Thrones.
Golaem Crowd in Amasia
Golaem Crowd was used in a plane crash scene in Amasia.
This shot had 30,000 people duplicated in it.
Olivier Desmons, a student freelancer who worked on the film, created this shot using Golaem Crowd.
Olivier Desmons, 2013 ArtFx graduate:
« The tools turned out to be very quick to put in place for this type of shot. The main challenge of this scene consisted of creating walking cycles adapted to the shot in the film, which is to say a shuffled walking style with exhausted characters.
The number of characters required didn’t present any problems in the end, since we pre-tested and verified the RAM capacity of the machines at ArtFx.
We chose the render engine Arnold (Solid Angle) for its rendering speed. Using Arnold, we were able to complete each shot, with all the dedicated passes established in Compositing, within 3 minutes per frame. »
In total, the crowd simulation work required approximately 4 weeks.
For more information about Golaem Crowd
[small_button]English version by Danielle Harrell, English teacher for ArtFx[/small_button]