Acquisition of intermediate game and level design principles:
– Engagement, action theory, game depth, colors & shapes, elegance, high-concept creation, metrics, gym creation, logical and functional environment construction, affordance & advanced workshops.
Intermediate Unreal:
-In-depth use of Blueprints and mini-prototyping.
Game Concept (continued):
-Creative methods through the development of original game concepts, and learning how to present them clearly and convincingly to a jury in English.
Intermediate storytelling:
-Learning and using advanced principles: dramatic irony, planting, world building, quests, enviro-storytelling, etc.
Development of artistic and videogame culture (continuity):
-Study of essential visual elements to build solid references, while analyzing different types of video games with a view to acquiring an in-depth professional culture.
Development of collaborative projects:
-Learning to manage time, meet deadlines, develop critical thinking skills, receive and integrate feedback, and foster teamwork and communication.