“An animator is an actor with a pencil”, Chuck Jones.
3D character animation involves learning the theoretical and artistic basics of animation – anatomy, body movements – through the practice of drawing and sculpting and sharpening your sense of observation. Learn to master acting (facial expressions, emotions, lip-synching with the voice, etc.). You’ll be introduced to character design (creating a character) and concept art (conveying an idea or an atmosphere through an illustration).
The first two years will allow you to experiment with 3D processes, including modeling, texturing, lighting, rigging and animation.
During the following three years you’ll focus on character animation, to reach the level required by the studios.
From blocking (defining the key poses of characters to build the animation plan) to the refine/spline phase, involving working frame by frame so that movements are fluid and executed based on the appropriate timing, master all the techniques required to bring a character to life.