Game Design Master // Certification RNCP level 7

Game
Design

Become a game designer

Create unforgettable gaming experiences

Choosing ArtFX for your Game Design training means opting for a holistic approach that considers that each element (mechanics, visuals, narrative, etc.) must work in harmony to offer the player an immersive and coherent experience.

We emphasize communication, user experience (UX), professionalism and teamwork, and our program aims to stimulate innovation through collaborative projects and hands-on workshops, while teaching the essential basics of programming and prototyping.

High School Diploma or Equivalent (Outside Parcoursup)

Outside parcoursup: apply directly to the school.
Tests + creative portfolio + interview

En savoir plus sur l'admission
Montpellier

1 class of 25 students is open on the Montpellier campus

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International

French courses 🇫🇷
& English courses  🇬🇧

En savoir plus sur l'international
A state-approved professional qualification

Awards the title of Digital Producer (level 7, equivalent to Bac +5), registered with the RNCP on September 14, 2020.

Passionate and creative, you’re above all a fan of video games and interactive storytelling. Curious, you’re interested in gameplay mechanics and user experience, and you like to analyze and understand how games work.

You have a logical mind, are keen to prototype and test gameplays, and enjoy solving problems and creating immersive worlds. You’re keen to work as part of a team, to collaborate on common projects, and you know how to communicate your ideas while remaining open to constructive feedback to improve your creations.

What is game design?

Game design is the art and science of creating captivating, immersive game experiences.

It encompasses the creation of rules, the development of game mechanics, level design and interactive storytelling.

Game designers work closely with artists, programmers and producers to develop original concepts that offer players stimulating challenges and engaging stories.

En savoir plus sur l'admission

Inside
Game Design

INTO THE DAILY LIVES OF OUR GAME DESIGNER STUDENTS

Game Designers conceive game mechanics, imagine worlds and prototype concepts to make their ideas interactive.

They collaborate with other specialties – graphic designers, programmers, animators – to transform their visions into concrete projects, and learn to integrate their creations into the technical and artistic constraints of video games.

Regular feedback sessions with their teachers and other students help them to refine their projects and progress, while improving the gaming experience.

Program

game design training content

Artistic development

notice :

The 1st year is compulsory only for the Game Art cycle, but it remains an enriching year for anyone interested in cinematographic and artistic culture.

objectives

The main aim of Year 1 is to lay a solid foundation for a creative career by developing students’ technical, artistic and personal skills.

program

Mastery of Artistic Fundamentals:

  • Drawing Fundamentals: Observation, perspective, proportions, anatomy, light & shadow, color theory.
  • Understanding visual aesthetics, composition, and framing.

Exploration of Creativity:

  • Stimulating imagination and the ability to create original concepts.
  • Developing artistic expression through concept art, working on both personal and collective projects to explore different visual styles.

Development of Artistic Culture:

  • Studying major art movements and key artistic elements to build a strong reference base.
  • Analyzing and studying different types of video games to acquire industry knowledge.

Introduction to VFX, Animation, and Video Game Careers:

  • Practicing 3D modeling, 3D animation, 2D animation, and discovering Unreal Engine for real-time game development.
  • Training on filming equipment and applying skills in a short film project.
  • Introduction to Artificial Intelligence.
    These workshops also help refine and solidify future career direction choices.

Soft Skills Development:

  • Learning time management and how to meet deadlines.
  • Developing critical thinking and the ability to receive and integrate feedback.
  • Promoting teamwork and visual communication.
  • Practicing professional English for the industry.
provided softwares* :

* As the industry constantly evolves, our program content is also subject to change.

fundamentals

notice :

FIRST YEAR FOR GAME DESIGN AND PROGRAMMING CYCLES

objectifs

The 2nd year, which is in fact the first year in game design and programming, aims to lay the foundations for these professions. It develops students’ technical, analytical, creative and personal skills, and provides them with fundamental knowledge of programming and the design of game mechanics, as well as a solid introduction to the main game engines used in the industry.

program

Development of game and level design skills:
– Learning the fundamentals (3Cs, mechanics, gameloop, LD paper design, cartography…), game analysis and practical exercises.

Programming skills development:

– Learning the fundamentals (C++, C#, 2D/3D math, stats and probabilities, menus and interfaces…)
– Understanding optimization principles, performance management, and integrating game mechanics into interactive environments.

Game Concept:
– Creative methods through the development of original game concepts, and learning how to present them clearly and convincingly to a jury in English.

Introduction to storytelling:
– Learn the key principles of dramaturgy and apply them to create engaging narratives.

Development of artistic and video-game culture:

– Study of essential visual elements to build solid references, while analyzing different types of video games with a view to acquiring an in-depth professional culture.

Development of collaborative projects:
– Learn to manage time, meet deadlines, develop critical thinking skills, receive and integrate feedback, and foster teamwork and communication.

provided software* :

* As the industry constantly evolves, our program content is also subject to change.

Advanced training

objectives

Year 3 aims to strengthen students’ technical, analytical and creative skills. It supports them in perfecting their mastery of development tools, while deepening their understanding of game mechanics, design and prototyping. It also fosters a more autonomous and professional approach to game design, preparing students to meet the challenges of the industry.

program

Acquisition of intermediate game and level design principles:

– Engagement, action theory, game depth, colors & shapes, elegance, high-concept creation, metrics, gym creation, logical and functional environment construction, affordance & advanced workshops.

Intermediate Unreal:

-In-depth use of Blueprints and mini-prototyping.

Game Concept (continued):

-Creative methods through the development of original game concepts, and learning how to present them clearly and convincingly to a jury in English.

Intermediate storytelling:

-Learning and using advanced principles: dramatic irony, planting, world building, quests, enviro-storytelling, etc.

Development of artistic and videogame culture (continuity):

-Study of essential visual elements to build solid references, while analyzing different types of video games with a view to acquiring an in-depth professional culture.

Development of collaborative projects:

-Learning to manage time, meet deadlines, develop critical thinking skills, receive and integrate feedback, and foster teamwork and communication.

provided softwares* :
  • ...

* As the industry constantly evolves, our program content is also subject to change.

specialization

objectives

Year 4 is dedicated to consolidating fundamental principles, with specialized workshops, and to helping students perfect their chosen specialization. It also includes the design and pre-production of the end of studies project, preparing students for the realization of complex, professional-quality projects.

Program

Advanced Game and Level Design:
Focus on 3Cs & interdependencies, game feel, enemies, level design prototyping, signs & feedback, circulation, and affordance.

Advanced Unreal (continuation):
Continued learning of Blueprints, deepening knowledge, and developing advanced prototypes.

Game Concept (continuation):
Methods of creation through the development of original game concepts and learning to present them clearly and convincingly to a jury in English.

Collaborative Workshop Setup:
Practical workshops dedicated to improving skills, integrating new Unreal Engine features, and exploring the specifics of different video game genres.

Pre-Production for Final Year Projects:
Designing ideas, selecting concepts, and prototyping the chosen options in preparation for the production phase.

Professionalism and Demo Reel:
Creating a demo reel that highlights technical, analytical, and creative skills through a striking and professional visual format, alongside personalized project support and the development of an online portfolio.

programme

Game et level design avancés : 3Cs & interdépendances, game feel, ennemis, prototypage LD, signs & feedbacks, circulation et affordance…

Unreal avancé (continuité) : Poursuite de l’apprentissage des Blueprints, approfondissement, et réalisation de prototypes avancés.

Game Concept (continuité) : Méthodes de création à travers le développement de concepts de jeux originaux, et apprentissage de leur présentation devant un jury en anglais, de manière claire et convaincante.

Mise en place de workshops collaboratifs : Ateliers pratiques dédiés à l’amélioration des compétences, à l’intégration de nouvelles fonctionnalités d’Unreal Engine, ainsi qu’à l’exploration des spécificités liées à différents genres de jeux vidéo.

Pré-production de projets de fin d’études : Conception des idées, sélection des concepts et prototypage des choix retenus en préparation à la phase de production.

Professionnalisme et demoreel : réalisation d’une demoreel mettant en valeur les compétences techniques, analytique et créatives à travers un format visuel percutant et professionnel, et accompagnement de projets personnalisés et du développement d’un portfolio en ligne.

provided softwares*:

* As the industry constantly evolves, our program content is also subject to change.

professionalization

objectives

Year 5 represents the culmination of an in-depth apprenticeship, where students transform their expertise into a concrete project. They design and develop a video game as a team, experimenting with every stage of the creative process to produce a professional-quality game.

program

Professional project monitoring and support:
– Mentoring and personalized support, with project monitoring by industry professionals, including technical, creative and strategic advice to ensure excellence and the best possible projects.

Softskills development:
– Reinforcing the ability to design and organize teamwork, to anticipate and solve problems proactively, while fostering efficient and harmonious collaboration.

Masterclasses and roundtables:
– Meetings with professionals from the video game sector and discussions on specific topics, current trends and challenges facing the industry.

Professionalism and demoreel:
-Production of a demoreel highlighting the technical, analytical and creative skills of each student in a striking, professional visual format.
– Coaching in the development of personal projects, as well as the creation of CVs, cover letters, interview preparation and an online portfolio.

Graduation jury:
– Students present their projects to a jury of professionals, and take part in a job dating event organized by the school with industry studios.

Festivals, prizes and awards:
– Our students’ projects are entered in the major video game industry competitions: Pegasus, Rookies, Bafta… to help them win prestigious awards and make a name for themselves in the industry.

The main
trades prepared

  • game designer
  • Level designer
  • narrative designer
  • ux designer
  • system designer
  • gameplay designer
  • quest / mission designer
  • UI designer

Our alumni
share their experience

“After job dating, I accepted a job at Virtuos Game. I’m working as a technical artist on an unannounced game. I program hlsl shaders and create textures. At ARTFX, I gained a good understanding of the whole video game production pipeline, which was very useful when I joined a major studio. The lessons we received on textures, shaders and optimization were perfect for the work I do.”

juliàn macias Junior Environment Artist - Ubisoft Montpellier - Promo 2022

Access to
the major
studioS.

These studios are recruiting at ArtFX

Nos alumnis en production

artfx
Inside

Join a community of passionate designers

Join a community that shares your vision, evolve in an environment that fosters exchange and inspiration, and learn to master the skills sought by the industry thanks to hands-on training focused on creativity, innovation and personal development.

Take the first step towards the future of video games!

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Come and meet us! Come and visit our campuses and meet our teams and students!